Most of the time, the character will have some interesting perk, whether there are multiple versions of them or they're metal or larger than usual. With so many Spirits in the game, this can lead to some rather addicting or grindy bits, which from the brief time we had didn't feel too bad.įighting in Spirits Adventure Mode is similar to Smash 's Classic/Arcade mode, in that you'll face a character from the roster but with a twist. Fortunately, we had one handy, but if you didn't you could just go the unlocked route or try and collect the spirit by other means. To unlock it, we needed a Spirit from that series. In our playthrough, we ended up on an F-Zero area and one branch was locked. Some will be easily accessible, and others won't be open unless you have a particular Spirit. You won't be able to go back to that original branch spot until you complete everything in your route, though. Defeat the evil Smash imposter to unlock that fighter and add them to your roster.Īfterwards, that route will open up. The first branch in the Adventures mode determined which character you'd try to save first. Branching routes will give players more choices. Of course, the contents of the map are shrouded in clouds, but as you make your way through each stage it'll open up. The map size is much larger than you'd expect. NintendoĪfter the opening cutscenes, players will be transported to the Spirits map. The new adventure mode for 'Super Smash Bros.
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